Version: 2022.3
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingInstanceCullingShaderTagConfig

struct in UnityEngine.Experimental.Rendering

マニュアルに切り替える

説明

A Shader Tag configuration used by RayTracingAccelerationStructure.CullInstances to filter and classify Materials.

変数

tagIdA shader tag id. Use ShaderTagId constructor to create one (e.g. ShaderTagId("RenderPipeline").
tagValueIdA shader tag id value. Use ShaderTagId constructor to create one (e.g. ShaderTagId("UltraHDRP").